Ksp best mods reddit. 5M subscribers in the KerbalSpaceProgram community.

Ksp best mods reddit I was searching for the best ksp base mod and I came upon theee base mods Modular Kolonization System (MKS) Planetside Exploration Technologies Kerbal Planetary Base Systems can anyone tell which is the best mod and why? Also I'm using Snacks! mod so it would be nice if the mod supports it Welcome to /r/SkyrimMods! We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. OPT is a good alternative to B9 aerospace and can help you make Great, I got it to work with these mods and a bunch of USI / Extraplanetary and visual mods. ISA MapSat In this list you’ll find the freedom refreshing, and along with some of the best mods out there, you won’t want to stop exploring KSP anytime soon. It's part of my standard mod list. mods. I'm dusting off KSP again for the first time in years, and I have no idea what mods people are using so I'm looking for recommendations. As the title suggests, I want to know which version of ksp would be best for the following mods to run on. It allows you to automate rovers so they can self-drive to a destination in the background. 12 and I want to make an underwater base with the 1. ) RemoteTech / RemoteTech Probe Compatibility: Allows you So speaking of part mods well there’s two routes you can go with the interstellar/large planet packs. If you want to actually do something with your planes, GAP is the mod for you. In the mean time now that KSP 1 won't get any new updates to mess up my mods, I want to put together the best version of the original I can. The last of mods I have installed is (along with dependencies) : [x] Science! Continued It's the Wolf Logistics Systems mod from the same guy who made the MKS/USI suite, they're all built to work together. I also usually end up writing quite a few patches to force additional compatibility between KSPIE and NFT (NearFuture Technologies) as well as reduce part count by making science labs have all the vanilla science . Stock parts are technically more skewed towards a 1/4th real scale system than a 1/11th scale system like in stock. Goes well with Strategia and other contract packs there Mods: Kerbal Alarm Clock has some built-in options to note approximatley when a transfer window is. Sorry for being lazy, but could someone recommend some good quality of life and/or graphics mods? I really enjoyed the MechJEB 2. They make you seriously revise how you design ships- USI is a favorite, and Kerbalism has an awesome system for it. In terms of mods, I would recommend downloading, setting up, and taking a look through CKAN. For all your gaming related, space exploration needs. Well supported without adding incompatibilities with other mods like Kerbalism does. Useful parts, look great, and are very useful for colonization. 99% of the time, just click a checkbox, click a couple of buttons, and you are good. Thanks, and All the best. What are the best mods for KSP (In your opinion) and want to know your opinion or suggestions of the best mods to use. Short story very long: I've been using a lot of mods, extensively, since I started playing KSP around version 0. I would second Let me grab you a list of mods, and their links. Also comes in a JNSQ version if you are playing with that mod. . Put What are the best mods for bases and rovers? I keep finding a bunch of good mods, but they have not been updated since 1. graphics, quality of life, parts, etc) (what's the number one best place to find mods then? An option in a few months might be KSP 2 with the Colony update. Basically you make a craft capable of flying a mission, like say a robotoc ore-mining ship, and using WOLF you can use it to create a mission for it to fly within its deltaV requirements, and it then does that offscreen so you have virtual flights moving resources I mean it is rotating really fast, a day takes around 28 minutes for a planet several times bigger than Kerbin. Best KSP cosmetic mods . You can stall, your wings can bend and break, you get body lift, you get realistic drag, the whole shebang. Every time I’ve come back to KSP, I usually get all the NearFuture mods, SSPE (Stockalike Station Parts Expanded Redux), and KSP Interstellar Extended. Thanks! I make a few. So like I want a visual mod, a mod that adds more galaxies and planets to explore, and other mods you guys recommend that would go well with these mods, etc. 5m land-yacht rover, but also a cool looking midsize rover and a vaguely moon-buggy inspired small rover that is intended to be built in place with the stock EVA construction. 5 expansion, MK3 expansion, Kerbal Aircraft Expansion, Firespitter, Making History DLC I have a medium end pc and I was just wondering what the best list of mods would be because I have tried so many but I just don't know the best order or list of mods what work well with each other. Welcome to /r/SkyrimMods! We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. (Personally I really don't enjoy overhaul mods, but I think you might enjoy them a lot. Discussion primarily focuses on DCS: World and BMS. Includes interstellar travel and a massive expansion to the stock Kerbol system, orbital and offworld ship construction and shipyards, hundreds of new parts and engines, new missions and contracts, graphics and sound overhauls, the works. unless there's a specific mod that you want that you know needs an earlier version, just use the last one. Beware when using any of them. graphics, quality of life, new parts, etc) (what's the number one best place to find mods I looked back through Yakez's video and remembered I'd seen it several months ago, it was a source of early inspiration for my "Homebrew KSP2" train of thought that led to the community lifeboat project. (These mods change the game a ton. Graphics mods to make the skies look good: Astronomer's Visual Pack, Scatterer, TUFX Physics mods to make the planes fly more realistically: Ground Effect, FAR, RealChute Parts mods to make your planes cooler: MK2 expansion, MK2. Also, RO doesn't come with any Soyuz capsules by default (which feels like a pretty big omission to me) but there's a Soyuz parts We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Reply reply More replies More replies _myst Anyways I wan't to install a few mods which keep the base game fair and not way too far-fetched, complicated or cluster up the game (looking at you, Interstellar Extended). You can also try SpaceY Heavy-Lifters, but as the name suggests they're mostly intended for launch vehicles. I’m trying to spice up my game some, but I don’t want to add any more parts (I have plenty of those already). For interstellar travel he's got a Far Future mod that adds highly advanced propulsion that still feels like it fits. What are the best mods for interstellar solar systems in your opinion, I personally use kcalbeloh for the quality of the planets and the black hole, however it does not have such robust support for volumetric clouds, do you know of any mod that has quality KSP 1 Mods I recently downloaded a bunch of mods, and everything is working great, but now I have a craving for more space plane and plane cockpits, ESPECIALLY 2. com]: Requires you to have communications satellites in orbit to relay commands to your vessels. /r/MCPE remains against: 1. 8 should work, and pretty much any parts mods should work. I would also recomment Procedural parts since you can get any size of parts you'd like, but other mods are recommended with this as procedural parts does tend to If you want to use RO, you need to remove all existing mods anyway. I just can't remember which mods where the best for that. This will let you know the optimal times to transfer from Earth to other planets (and back). A number of mods he showcases are in my modpack, at least 90% of them, then I took things further with a bunch more stuff on top of that. The Comprehensive Kerbal Archive My question is: what set of mods do you recommend for a good and complete (and endless) experience in KSP? I have seen TOO many mods for this awsome game and I DONT know Reddit is one of the best places to find KSP mods, and in this article, we'll explore some of the best KSP mods Reddit has to offer. Hello. For the non-RO case, uninstall all mods, downgrade KSP, restart CKAN, reinstall all mods. 12 is out. Someone else mentioned Planetary Base Systems and Station Parts Redux, both are top of my list for parts mods. ) Procedural Wings was right up there with B9 aerospace for me too, I need to learn how to mod before KSP 2 drops. USI Life Support: 1 resource (Supplies), can be configured to kill but by default just hibernates, has a habitation timer. I've got a few hundred hours in KSP about 7 years ago and am picking it up again. L. Crew: Valentina Kerman (Solo Mission) TAC: Uses 3 resources (Food/Oxygen/Water), kills Kerbals. Check out Rover Dude's USI mods. 4 and it always crashes after the expansion loading complete stage. KOS lets you do this, if you're not opposed to learning how to code. The only problem with Bon Voyage, however, is that sometimes rovers can be eaten up by So i play ksp 1. For all your gaming related, space exploration needs These mods add many more bases around Kerbin, and contracts for things like passenger routes and search and rescue. if you find older mods that were abandoned, google the mod name (+ ksp mod if it's just a common word) and you'll likely find a comparable replacement or View community ranking In the Top 1% of largest communities on Reddit. http://kerbalspaceprogram. We ask that you please take a minute to read through the rules and check out the Other popular/useful mods include: MechJeb (look this one up!), Kerbal Engineer Redux (shows a ton of statistics and useful stuff), TUFX (graphics), Ksp community fixes, Tracking station evolved, Speed unit annex (displays more speed units like your Mach speed or km/h), Communitydeltavmaps (adds the good ol' deltaV map), BDarmory (adds parts KW Rocketry has excellent 5m parts, as well as many others. (Note that is Minecraft platform expansion community - For all things Bedrock edition. Generally most mod zip files already contain a version of module manager. Give your review for 1. 13 swimming upvote · comments r/KerbalSpaceProgram moderately plane related, mk2 stockalike expansion are some pretty good ones with cool cockpits and other parts. The Kerbal Space Program subreddit. 1 :P. Just make sure you have an install. I used to use Probes before Kerbals, but I disagree with some of the decisions the mod author made, so I always make my own tech tree when I start a new save. Specifically, I'm looking for mods that: - Improve manoeuver nodes - Improve rendez-vous and docking - Improve Delta-V management in the VAB. I wanted to ask you guys about the best set of mods to go with Interstellar extended. 90. Simply place your modules and you're good. I like robbaz's KSP series, and maybe you could help find out which mods he uses that he doesn't list for me. Most of the basic features and premise of Nertea and Roverdude's mods are designed specifically to work well together, for example if you have MKS, then certain parts from Nertea's mods will support the Orbital Logistics function. The best autopilot is one you can write and edit yourself. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. O. Throw in the entire MKS/USI suite and you've got a stew goin, baby Reply reply Life support mods are great. Which one's support 1. The subreddit covers various game development aspects, including programming, design, writing, art, game jams, postmortems, and marketing. 12 which are eqsy to use and they should not make my game lag Related Topics Kerbal Space unkerballed start + kerbalism + kerbal construction time + modular launchpads + cryogenic engines + real chute + KIS + KAS + KER + remote tech + contract pack mods (clever sats is my favourite) + dmagic science + scansat + restock + smart parts + simple adjustable fairings (really good looking fairings) + waterfall + all of the dependencies of course The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding so me and my friends are planning to play KSP together, but we're still trying to find a good multiplayer mod. Try out my Community Lifeboat Project modlist. RemoteTech installs to your entire game, so you may want to start a new install for it. KSP mods are often not realistic, I just thought it was cool. Ferram Aerospace? You get pretty realistic aerodynamics and a window that shows you the flight characteristics of your craft in the editor. Fusion, NSWR, etc. It ensures you end up with the correct mod versions. I've noticed there are multiple mods that add multiplayer to KSP. Reddit's API changes that killed many third-party apps 2. For all your gaming related, space exploration needs Highly recommend the other graphics mods from the guide as well, especially planetshine and scatterer. I was planning on trying out the Outer Planets mod this time around, since I've never been to SSTU is the best parts mod of all time, and all the Near Future stuff comes a damn close second. The mods I currently use are Bdarmory extended and BDarmory plus, if there are any military mods that will work on the newest version of ksp (it doesn't need to be up to date as long as it works) please tell me, if there aren't any weapons mods pleas tell any mods that will enhance space and air combat vehicles. Which is the best in terms of stability and features? Edit: I ended up going with the Luna Multiplayer mod and it worked very well in science mode. Career Evolution Contract Pack - a particularly great contract pack that gives you various contracts to guide you through all the milestones, and various things to do in KSP. I believe most mods claiming compatibility up to like ~1. Just search for how to do it on YouTube, trust me it's nothing difficult. 7 or is there any good multiplayer mod that you guys can suggest for me Welcome to /r/SkyrimMods! We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. It serves as a hub for game creators to discuss and share their insights, experiences, and expertise in the industry. Graphically, it’s really good, but performance-wise I feel like it’s not worth it. If you want a challenge, you could also try playing on a 2. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Welcome to /r/hoggit, a noob-friendly community for fans of high-fidelity combat flight simulation. Anyway, I was playing it previously on a Surface Pro 3 and only used the MechJeb add-on and maybe a technology package They have the best design work I've seen, especially some of the player ships in their optional ship packs. you want to go more sci-fi like eventually getting to warp drives a very fun in depth mod is ksp KSP interstellar extended/expanded (can’t remember which e word it is) has a really super in depth parts pack. But this merely notes a point in time, it doesn't really give you any idea how wide the transfer window is, or how much ∆v it'll cost you, or the travel time. Big habitats, electric drives for transfers, and balanced nuclear reactors for reliable high power. Share Add a Comment Module manager- this is essential for all mods as it supports compatibility between mods and the game itself. It has a lot of prerequisite mods, so use CKAN or read the instructions carefully. It's my favourite contract pack. -possibly more stuff to do, like planets and such things, more space exploration. Trajectories - this is very useful for missions and landing in a desirable place while the math is done for you. If you are wanting a more realistic game, which is inherently harder so this list isn't for people not up for that challenge, though it is certainly attainable to new players of they have the patience to learn. I was thinking of installing K2-D2 as well as Maneaver Node Controller, but can anyone recommend any others? Thanks! It is well-documented and works with many (most?) mods. The list so far. i would highly recommend the procedural wings mod as well. You can use Mechjeb's built in transfer window planner or if you don't want to use Mechjeb, get the mod Transfer Window Planner. Make sure that if there are part mods, they fit with the game art style perfectly. For all your gaming related, space exploration needs Welcome to /r/SkyrimMods! We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Single download with 150 mods to turn KSP1 into the rough vision for KSP2. Aside from the RP-1/0 suggestions (which are very good suggestions, fyi), Community Tech Tree allows you to install, or even make your own, edits to the tech tree. I'm playing a real-size stock system with SMURFF, KW Rocketry, Kerbalism, and a bunch of Nertea's mods and am having a great time. (don't get me wrong, I would love Kerbalism if only it didn't have certain issues with other mods I need to enjoy the game) Soundtrack Editor Forked - You can spend a lot of hours in the VAB. 2 is out and made the game enjoyable, I wonder what would be the best mods to improve the experience. The contract pack mods are awesome too. Scatterer Chatterer EVE Parallax Now that KSP2 0. any ideas? Is there any good tech oriented mod packs for 1. For what I know, there's Luna multiplayer and Dark multiplayer. what are the best mods for ksp? Iam looking for mods which will make me easier for planning transfer windows for ksp 1. 12. However, most people probably wouldn’t have the money or the will to spend a lot of money on better components just to run a KSP mod that is most likely badly optimized. As a thank-you, here's a ChatGPT generated mission report of the latest flight: Mission Report: Celestia II Mission Objective: Conduct a retrograde burn and return to Kerbin's atmosphere for a safe landing. One of the most popular KSP mods on Reddit is Kerbal (For graphic mods, I'd like those that are considered "definitive" and more realistic (while still having that KSP/ksp2 style to them). Oh, another good mod to have with Kerbalism is Bon Voyage. CKAN modpack export feature can help you, but make sure to have the "pin to installed versions" checkbox unchecked. RemoteTech [kerbalspaceport. 0 mod in KSP1, and definitely need somethign for manueaver nodes. What mods do you recommend to make the game more visually interesting (either realistically or not)? KSP 1 Mods Back in my day there was TAC and USI (and Snacks I suppose) to choose from, are those still what's good? I installed TAC but it looks outdated and very out of place next to ReStock parts, and there's a mess of greenhouses and life support containers added by other mods, even Fertilizer containers that seemingly do nothing for me. g. Some KSP 1 base mods might have better gameplay mechanics depending on how realistic we want it, but KSP 2 looks like it will have better base parts. Arsenal+ is a good option if you want new content without such drastic gameplay changes. Hey, it's been awhile since i've played KSP and I want to start fresh and do a science campaign with more realistic sizes and stuff, just more realism overall. 7 scale solar system (1/4th real scale). Crazy what you forget in that time. The learning curve is small - there are no mandatory resource gathering or life support requirements. Install CKAN (Software that manages mods for KSP) Here are mods I recommend RealSolarSystem RSSVE RSS 16K Textures Realism Overhaul RO Capsules RO Engines Procedural Fairings Textures Unlimited MechJeb 2 Hangar Extender Scatterer Realistic Progression 1 (Optional) Principia (Optional, not compatible with Ckan) The closest I've found is a combo of mods: Contract Configurator - allows modded contracts, list of packs in second post . It's also the second best place to find new mods, because you can filter them by category (e. 13 and above I have played a lot on 1. It has a mod-update checker, dependency checker, and an autochecker for itself. My current KSP install has 117 mods through CKAN, which I've trawled Minor planet expansion (this recently split into two mods) adds a bunch of minor planets in a huge variety of orbits and arrangements, from sun grazers to twin asteroids to ridiculously distant minor planets. I don't know the exact math though. View community ranking In the Top 1% of largest communities on Reddit [Mods] Best mods for beautifying KSP . Restock (stock cosmetic makeover), TUFX for postprocessing (minimal performance impact, this can make a huge visual impact and depends a lot on the configs you use), and Planetshine are also pretty standard (planetshine+parallax can be a big hit on performance though). View community ranking In the Top 1% of largest communities on Reddit. 3, what are the best graphics mods, i use ckan for mods? Question Any help is appreciated, i would like pretty realistic looks, especially better kerbin orbit, sun flare, water and moon and duna reshades, perhaps a more realistic jupiter, pretty much any mod that makes the game look good and closer to the real solar system. Great if you want to be able to convert between Water and Oxygen/LqdHydrogen to use with modded engines that use LqdHydrogen, or if you're using Realism Overhaul and want real resources. There is a big 2. Tac Life Support - The best LS mod IMHO. those are all on spacedock if not CKAN. If you're a first timer to colony building I'd like to recommend Kerbal Planetary Base Systems. 1. We ask that you please take a minute to read through the rules and check out the Plugin powered mods. 7. 50. 5M subscribers in the KerbalSpaceProgram community. KSP Interstellar Extended, is a mod similar in nature to Far Future, but with more realistic engine/reactor performance, heaps more engines and reactors. Okay so, 1. It's also the second best place to find new mods, because you can filter them by category etc (e. It's definitely one of the best parts packs availible. I have tried 1. For a lot of players, mods are essential, there are so many out there, so come to this thread to say what you think the best mods are, or if you want to find a mod to try out. Yes MKS/USI is a fairly involved mod, but it's also one of the only true complete colonization mods we have and has broad cross-compatibility. It's a mod manager that allows you to browse, download, update and manage an endless list of mods (99% of the times the mod you're looking for is there). Kerbal Interstellar Extended was just updated. We were cooperatively collecting For the ultimate volumetric clouds, get the latest dev version of scatterer off blackrack's patreon ($4). Looking for mod recommendations . com Welcome to /r/SkyrimMods! We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. It also integrates well with Extraplanetary Launch Pads, to give you that KSP 2 experience just a bit early. 5 meter ones, so I can use the new inline engines in a “more appropriate” manner (I know it’s not realistic, but I like how it looks) so what mods do yall recommend? I'm going to talk about realism mods since other people covered visual and Q. I feel like the modding community is split on where they host their downloads. I also find that it has a tech tree that scales very well from stock NERVAs to the OP stuff, The Kerbal Space Program subreddit. I'm a returning KSP gamer with over 300 hours clocked, and I'd like to use some mods to make the game look better without adding parts. nib gahzf filxo njpey zxlb edfy hpzs osv fhus lbl gjysqm pmgz lipb almj pvglon

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